The principles, algorithms, and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course.
3 lecture hours
Credit: 0.50
Prerequisite: CP264 (or CP114 and CP217) and MA122
Section | Days | Times | Room | Instructor |
---|---|---|---|---|
A | TR | 02:30 PM - 03:50 PM | Mr. Muhammad Malik |